![]() ![]() This is harder to do in more modern games as they will tend to make item drops more obvious, such as a popup on the screen asking if the player wishes to roll on the item. This is something jerks do in Final Fantasy XI, particularly WRT seals. A third variation on treasure pool-based ninja looting is to lot on items when everyone else is too distracted to lot, such as by fighting for their lives.This is mostly unheard of due to the fact that such a system usually requires the party leader to set it, but some cases of it still pop up. One tactic is to set somebody as the quartermaster without the consent of the people present to insure they get a particular item. The treasure pool system also sometimes has a feature where somebody can be set to receive all the items that drop (often called "quartermaster", "master looter", or another like term).This method isn't sure to be effective due to the random number generator, but the intent is still viewed negatively even if it fails. Upon success, often the griefer will simply log out of the game if they succeed (so they don't need to deal with their outraged party they betrayed). A frequent attempt to play off such an attempt is they would claim they didn't mean to roll before saying they are glad they didn't win the item if the attempt fails. A person trying to do this will often try to gauge their chance of success, such as if the other party members rolls were very high or low. ![]() The act of "loot sniping" is when somebody waits until everybody else has cast a lot or passed, then lots on an item against the group's rules, usually with the group agreeing on who should get the item or some form of "need or greed" system. Other games have a treasure pool system, where every item from a particular kill is placed in a "pool" that the party can lot or roll on the contents of using a random number generator.Another variation exists in games where players drop loot after death: Said Griefer will wait until you defeat a foe and pick up its loot, before killing you while you're still weak and taking your entire inventory without warning. In games with unrestrained player killing enabled, this means that a player could kill a hundred creatures before obtaining a coveted item, only to be backstabbed by their party member just as they reach over for its loot, and having to watch as the griefer runs off with their loot. Most modern online games will allow loot to be picked up by other players after a set amount of time has passed. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |